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Resources · Glossaries · Scene & sequel craft · Dilemma
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Dilemma

Also called
hard choice
BeginnerScene & sequel craftReference↑Broader term: Broader: Sequel
A forced choice with no clean win. It fuels the next scene's goal.

A forced choice with no clean win. It fuels the next scene's goal. Scene craft is where abstract structure becomes testable goals, opposition, and change.

As a structure label, it helps you map drafts. Labels serve the story, not the other way around.

This term narrows the broader idea of **sequel**. Keep parent and child roles distinct in outlines.

Why it matters

Dilemma fits the scene–sequel ladder in Scene Builder, so goals, beats, and phases stay testable on the page.

Common pitfalls

  • Using dilemma as a label without checking whether the page actually performs the job.
  • Treating child and parent terms as interchangeable in beat sheets.
  • Letting dilemma crowd out scene goal, conflict, or change at the end of the unit.
Example only
The dilemma lands when the courier realizes the seal is broken. The plan must change before dawn.
See also
  • Complication beat — Beat where a new obstacle or wrinkle enters the scene.
  • Sequel — Processing after a scene: reaction, dilemma, decision before the next push.
  • Cliffhanger ending — Scene stops on unresolved urgency. The reader must continue.
Related constellation
  • This term (this term)
  • Complication beat
  • Sequel
  • Cliffhanger ending

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