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Resources · Glossaries · Scene & sequel craft · Launch phase
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Launch phase

Also called
beginning phase
BeginnerScene & sequel craftReference↑Broader term: Broader: Scene
The opening movement of a scene that grounds the reader and establishes who wants what before pressure builds.

Scene opening. Orient the reader and establish immediate intent. Scene craft is where abstract structure becomes testable goals, opposition, and change.

As a structure label, it helps you map drafts. Labels serve the story, not the other way around.

This term narrows the broader idea of **scene**. Keep parent and child roles distinct in outlines.

Why it matters

Launch phase fits the scene–sequel ladder in Scene Builder, so goals, beats, and phases stay testable on the page.

Common pitfalls

  • Starting in summary instead of a concrete moment.
  • Delaying the scene goal past the first page.
  • Using launch phase as a label without checking whether the page actually performs the job.
  • Treating child and parent terms as interchangeable in beat sheets.
Example only
A courier slams the ledger on the desk. Your POV character needs the name inside before sundown.
See also
  • Escalation phase — The middle of a scene where complications stack and resistance grows before anything breaks open.
  • Complication beat — Beat where a new obstacle or wrinkle enters the scene.
  • Scene — A unit where a character pursues a goal and meets resistance, ending on change.
  • Cliffhanger ending — Scene stops on unresolved urgency. The reader must continue.
Related constellation
  • This term (this term)
  • Escalation phase
  • Complication beat
  • Scene
  • Cliffhanger ending

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