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Resources · Glossaries · Plot & story shape · Court intrigue
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Court intrigue

IntermediatePlot & story shapeReference
Social and political maneuvering as the primary engine of conflict.

Social and political maneuvering as the primary engine of conflict. Plot shape terms describe how events argue with each other: causality and pattern, not just a list of scenes.

As a concept, it names a force readers feel even when they never use the word.

Why it matters

Court intrigue helps you describe story shape and causal design so beta readers and editors share your intent.

Common pitfalls

  • Using court intrigue as a label without checking whether the page actually performs the job.
  • Letting court intrigue crowd out scene goal, conflict, or change at the end of the unit.
See also
  • Comedy (plot type) — A pattern where confusion rises then resolves, often ending in clarity, union, or restored order.
  • Deus ex machina — Sudden outside force resolves the problem. Often feels unearned.
  • Deus ex machina avoidance — Planting tools, skills, or allies so the ending solution feels earned.
  • Bildungsroman — Coming-of-age pattern tracing moral or psychological formation over time.
  • Dramatic question — The story-sized question readers want answered: who wins, what happened, will they escape?
  • Falling action — Consequences unfold after the climax as tension releases toward resolution.
  • Forbidden knowledge — Plot driven by secrets or truths that carry a cost to learn.
  • Cinderella (curve) — Fortune rises, falls, then rises higher: setback before final triumph.
View all connections (28)
  • Fortune curve — The macro rise and fall of a protagonist’s luck or standing from opening to ending.
  • Icarus (curve) — Fortune rises then falls. Hubris or reversal drives the drop.
  • Man in a hole (curve) — Fortune falls then recovers: a dip with a climb back out.
  • Oedipus (curve) — Fortune falls, rises, then falls catastrophically. The classic reversal shape.
  • Rags to riches (fortune curve) — Overall fortune trends upward across the story, not every scene, but the long emotional line.
  • Tragedy (fortune curve) — Overall fortune trends worse across the story. Distinct from Tragedy plot type in Story patterns.
  • MacGuffin — A goal object whose details matter less than the chase it causes.
  • Plot archetype — A recurring shape of events (quest, tragedy, rebirth). Intent metadata, not a formula.
  • Plot causality — Events that follow because of prior choices. Readers trust chains where each beat enables the next.
  • Rebirth (plot type) — A pattern where a character sheds an old self or worldview after crisis (winter before spring).
  • Rising action — Stretch where complications intensify toward the climax.
  • Setup and payoff — Planting a detail early so a later moment feels earned instead of miraculous.
  • Stakes — What can be won or lost if this scene or story fails: personal, relational, or public.
  • Story emphasis — Which forces dominate your intent (character, world, theme, mystery), not plot diagnosis.
  • Story spine — The shortest summary of setup → conflict → outcome. A planning aid, not prose.
  • The quest — A plot pattern driven by a mission or search. The journey tests the traveler as much as the goal.
  • Ticking clock — Deadline or countdown that compresses choices and raises urgency.
  • Tragedy (plot type) — A pattern where a flaw or fate drives ruin, not the same as a downward fortune curve.
  • Voyage and return — Journey into strange territory and back, with change measured against home.
  • Overcoming the monster — Plot pattern where a threatening force must be confronted and defeated or survived.
Related constellation
  • This term (this term)
  • Comedy (plot type)
  • Deus ex machina
  • Deus ex machina avoidance
  • Bildungsroman
  • Dramatic question
  • Falling action

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